In this latest publication on game-based approaches for planning and decision-making for sanitation, we have collaborated with researchers at EAWAG. The study aimed to answer the question: how effective are game-based interventions specifically designed to support decision-making processes? We used an illustrative case to reflect on this question. We simultaneously designed a card game to support sanitation decision-making and an evaluation procedure.
We found that it is possible to address the dual challenge of game-based interventions for participatory decision-making processes:
(1) designing an informative and engaging game-based intervention without telling participants what to think and
(2) designing a tailored evaluation procedure. Designing the game-based intervention and its evaluation simultaneously is valuable both to improve the quality of the game, but also the opportunity provided a structured assessment of the results.
We encourage others to follow this approach and use the evaluation framework proposed in this paper.